The task was to create a Games Workshop miniature that looked realistic - whether it was fictional or real. The miniature, named Grimkork Ironfur, was created, reworked and visualized entirely with Autodesk Maya and ZBrush. To perform a perfect post-processing, ACES color space was used, which made me choose Blackmagic Fusion as well as Davinci Resolve Studio.
Rendering was done using Autodesk Arnold Render in Maya, which gave me tremendous flexibility in tin texturing. By using these tools, I was able to accurately render the subtleties of the miniature, resulting in an impressively realistic result.
The work on this project took place at Studio Wilhelmshaven in Germany, where I am a VFX producer and CGI artist / 3D artist. I specialize in soft and hard surface visualization and offer a full range of services to my clients. Whether it's creating a miniature as in this case, a machine for production or visualizing a hotel, I handle the complete workflow as a CGI Artist and Texturing Artist, specializing in animation.
With my expertise and experience in 3D modeling and visualization, I can seamlessly execute your brief and deliver a realistic, stunning result. I work closely with my clients to ensure that their vision and requirements are fully met and the final result meets their expectations.
"The Waaagh boss Grimgork Ironfur is one of the greatest Waaagh bosses ever. He leads the mighty and fierce Black Orcs into battle, whose best warriors and veterans also form his bodyguard. He is also known as Da Obaboss and hates everything and everyone. He fights with brutal, bloodthirsty and merciless consistency, so that virtually no one can withstand him."
Source whfb-de.lexicanum.com
E-Mail: info[at]3d-production.com
26388 Wilhelmshaven
Copyright Timo Buchner 2008 - 2023